The AUTO REVERB offers you three expansive and precise reproductions of the most frequently used types of reverberation.
PLATE algorithm is characterized by slightly metallic and bright overtones typical of studio plate reverbs. The bright overtones can, of course, be tamed or exaggerated with the TONE and FILTER knobs.
SPRING algorithm precisely mimics the drippy response of guitar amplifier spring tanks. The tonal response is even more metallic than the PLATE reverb.
HALL algorithm can place your input signal in a physical space—from small reverb chambers to infinitely huge halls. The smooth diffusion can achieve synthesizer pad-type sounds on high DECAY settings.
CONTROLS
DECAY is used to adjust the length of the reverb. The maximum setting produces an infinitely-long decay.
TONE control adjusts the tonal character of reverb engine on the input stage, mimicking a change in the resonator’s physical properties. Adjusting or automating TONE will apply to all incoming signal without affecting the active reverb tails.
FILTER adjusts the reverb engines’ output signal. Contrary to the TONE knob, adjusting or automating FILTER will boost and/or shave off frequencies from the already-sounding reverb tails.
INFINITE DECAY AND SPREAD
Press & Hold both ON and AUTO footswitches for INFINITE DECAY, which momentarily extends the existing reverb DECAY into infinite reverb tails. Once you release both footswitches the reverb tails will decay over the currently set DECAY time.
STEREO SPREAD switch determines the reverb width in stereo setups: OFF – Mono reverb; 50 – Medium stereo spread; 100 – Full stereo spread.
PATCHING IDEAS
Make your own custom ducking or gating reverb
Change the reverb’s brightness depending on note choice
Control reverb decay length with note choice
Apply reverb on selected notes only
Link reverb output filter to playing dynamics
AUTOMATION BASICS
Each pedal features two on-board automation sources that can produce automation signals based on specific elements of your performance:
The DYNAMICS Engine monitors your instrument’s volume, your picking intensity, and overall playing dynamics.
The PITCH Engine precisely tracks your note choices and overall instrument timbre.
With a simple patch-bay interface you can route these automation sources to any of the four primary effect knobs.
In addition, each pedal has four corresponding smaller knobs, also called attenuators – they determine the amount and direction of all parameter automation signals.
The separate AUTO footswitch engages the whole automation section, allowing you to easily switch from a standard effect mode to a pre-routed automation setting.
To shape the AUTOMATION, you can precisely calibrate both DYNAMICS and PITCH tracking engines – indicated by the led light strips in the patchbay. Furthermore, you can customize the automation with the DYNAMICS and PITCH knobs, along with dedicated switches featuring three distinct modes for both sides of automation. Thereby you tailor the response curves to suit your playing style and the desired automation effect.
The result – an unlimited breadth of touch-responsive effects – orchestrated in real time by the nuances of your playing.
From subtle, tasteful settings, all the way up to wild experimentation – the AUTO Series is an endless platform for discovery.
Marke | Gamechangeraudio |
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